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- Exploring the New Video Zoom Adventure on X The digital landscape of social media is always evolving, striving to offer users an enriched and seamless experience. The latest entrant in this evolution is X, formerly known as Twitter, which has introduced an exciting new way to interact with video content - the 'pinch to zoom' feature. This simple yet significant update is set to change how users engage with their favorite clips, allowing for an immersive viewing experience that extends beyond the basic play and pause functionalities we're accustomed to.
Imagine catching a fleeting image in a video that's caught your interest. Previously, you'd probably replay the clip, squinting at the screen in an attempt to discern what you glimpsed. Now, thanks to this feature, you can zoom in to examine every detail right within the app. A quick pinch of the fingers lets you turn what was once a momentary blur into a fascinating exploration, enhancing the potential for deeper user interaction and engagement.
Video content has long been a favorite among social media users, capturing attention with its dynamic visual appeal. Recognizing this trend, X has been focusing on enhancing video tools to better align with user preferences. From high-definition uploads to a dedicated video feed, the app is making strides in prioritizing video. While it’s still not entirely a "video first" platform, the improvements and updates, such as pinch to zoom, indicate a strong shift towards a more video-centric approach.
The implications of this feature are manifold. For users, it adds an exciting layer of interactivity, empowering them to uncover hidden nuances and interact with videos more meaningfully. For creators, it's an opportunity to engage viewers in innovative ways, as they can now craft content with even more attention to fine details, knowing that their audience has the tools to appreciate them.
As X continues to push boundaries with its video enhancements, each update seems to fortify its presence in the social media arena. While the platform's journey to becoming a truly video-first platform is ongoing, features like pinch to zoom are pivotal. They don't just offer a new way to view content but also open up vast creative opportunities for both creators and advertisers. As X evolves, the possibilities for richer, more engaging experiences grow, ensuring users, both new and old, have plenty to look forward to. Let's embrace this change, explore the new dimensions of interaction, and see where this journey of innovation leads us next.
- Landon White
- 2024-11-18
- LinkedIn's Revolutionary AI Tool: The Hiring Assistant LinkedIn has unveiled a pioneering artificial intelligence feature, the Hiring Assistant, which is transforming the recruitment process. This tool, now accessible to select enterprise clients and slated for broader deployment, automates essential recruitment functions, enhancing the productivity of recruiters and hiring managers. The Hiring Assistant autonomously compiles candidate lists, initiates communication, and handles routine inquiries, marking it as LinkedIn's first fully independent AI agent on the platform.
This innovative agent operates without the need for manual oversight, managing a wide range of recruitment activities and freeing professionals from labor-intensive tasks. It is particularly useful for recruiters aiming to secure top talent, as it aids in developing candidate pipelines, identifying leading candidates, personalizing outreach, and addressing candidate questions.
The tool also bolsters task management by offering proactive support, providing timely updates, data-driven advice, and aiding in smoother transitions during the recruitment process.
Developed to allow recruiters to concentrate on strategic initiatives like consulting with hiring managers, forging relationships with candidates, and improving the overall candidate experience, the Hiring Assistant is already in use by companies such as AMD, Canva, Siemens, and Zurich Insurance. It is available to users of LinkedIn Recruiter, the platform's comprehensive recruitment solution tailored for professional hiring teams, with plans for wider access in the future.
- Grace Lee
- 2024-11-04
- New Instagram Video Quality Management: A Detailed Insight Instagram's recent shift in video quality management has sparked discussions, particularly concerning how it treats videos with fewer views. In a live session, the platform's chief shared insights into why they are now emphasizing videos that attract a wider audience across Stories, Reels, and long-form content. This strategy is designed to allocate encoding resources more efficiently by focusing on content that garners significant engagement.
On a forum, a user raised a question about why older Stories archived as Highlights often look inferior in quality compared to newer uploads. The head of Instagram responded, explaining that their algorithms evaluate the engagement of older Reels and Stories, degrading quality over time if they see little interaction, in order to save processing power for more popular videos.
This policy affects smaller creators in particular, as their older Reels and Highlights might degrade in clarity as viewer engagement decreases. Instagram's chief mentioned that the quality reduction usually starts when a video's viewership plateaus, which could be within days to weeks.
The policy has led to concerns about transparency, with users wondering about the specific viewership thresholds required for maintaining high-quality playback. The head responded that these adjustments are made generally, not on a per-video basis, prioritizing content that secures substantial viewership for better-quality encoding.
The debate also touched on how these changes impact smaller creators competing with larger ones. The head of Instagram stated that user engagement depends more on content quality than resolution. He assured that the downgrade in quality is minimal, unlikely to deter viewers, and stressed that the intrinsic value of the content is crucial for engaging and retaining viewers.
- Grace Lee
- 2024-10-29
- Can Video Games Be Considered a Form of Art? The debate over whether video games qualify as a form of art has been a topic of intense discussion among critics, gamers, and artists alike. As technology advances and storytelling techniques evolve, video games have transformed into immersive experiences that engage players on multiple levels. By examining various aspects such as narrative depth, visual aesthetics, gameplay mechanics, and emotional impact, we can explore the artistic merits of this interactive medium.
Interactive Narratives: Crafting Complex Story Worlds
One of the most compelling arguments for video games as art lies in their ability to tell intricate stories that rival those of literature and film. Games like The Witcher 3: Wild Hunt and Detroit: Become Human offer branching narratives that adapt to player choices, creating personalized experiences. These games delve into themes of morality, identity, and societal norms, encouraging players to reflect on their decisions and the consequences that follow. The interactive nature of these narratives adds a layer of engagement that traditional storytelling mediums cannot replicate, allowing players to become co-authors of their own stories.
Visual Symphony: The Art of Game Design
The visual component of video games showcases a spectrum of artistic styles and innovations. From the minimalist design of Inside to the vibrant landscapes of Horizon Zero Dawn, developers utilize visual elements to create atmospheres that enhance storytelling and gameplay. Games like Okami employ traditional Japanese ink wash painting techniques, while Gris uses color and animation to represent the protagonist's emotional journey. These visual choices are not merely aesthetic but serve as integral components of the overall experience, much like the brushstrokes of a painter convey meaning and emotion.
Musical Landscapes: Composing the Sound of Emotion
Music in video games is a powerful tool that shapes the player's emotional response. Composers such as Gustavo Santaolalla for The Last of Us and Mick Gordon for DOOM create scores that are as memorable as they are impactful. The music adapts to gameplay, intensifying during action sequences and calming during exploration, guiding the player's emotional journey. These soundtracks often gain recognition outside the gaming community, further highlighting their artistic value.
Gameplay Mechanics: Innovation Through Interaction
Gameplay mechanics are the heart of the video game experience, and innovative designs can elevate a game to an art form. Titles like Journey offer minimalist mechanics that focus on exploration and emotional connection without the need for dialogue. Celeste combines challenging platforming with a narrative about mental health, using gameplay to mirror the protagonist's struggles. The way a game feels and responds to player input is a form of expression, conveying themes and emotions through interaction.
Emotional Resonance: Connecting on a Personal Level
Video games have the unique ability to foster deep emotional connections through their interactive nature. Experiences such as Firewatch and To the Moon invite players into intimate narratives that explore human relationships and personal loss. The immersion provided by controlling a character and influencing the story allows for a level of empathy and emotional investment that can be profound, demonstrating the medium's capacity to move players in meaningful ways.
Cultural Commentary: Reflecting and Shaping Society
Many games tackle complex social and political issues, using the medium to comment on real-world problems. Papers, Please places players in the role of an immigration officer in a dystopian society, forcing them to make ethical decisions under pressure. Spec Ops: The Line challenges perceptions of war and heroism, prompting players to question the morality of their actions. By engaging with these themes, video games contribute to societal discourse, much like traditional art forms have done throughout history.
Collaborative Creation: The Artistry Behind Development
The process of creating a video game is inherently artistic, involving collaboration among writers, artists, musicians, and programmers. This multidisciplinary approach results in works that are greater than the sum of their parts. Indie games like Undertale showcase how small teams can produce impactful experiences through creative storytelling and unique design choices. The collaborative nature of game development mirrors that of other art forms, such as theater and film, where various talents converge to create a unified vision.
Technological Innovation: Expanding Artistic Boundaries
Advancements in technology have opened new avenues for artistic expression within video games. Virtual reality experiences like Beat Saber and Moss immerse players in worlds that feel tangible and responsive. Procedural generation in games like No Man's Sky creates vast, unique universes for players to explore, pushing the limits of what is possible in a digital space. These innovations not only enhance gameplay but also provide new tools for artists to express their creativity.
Community Engagement: Art Beyond the Screen
The impact of video games extends beyond the screen through fan art, cosplay, and community events. Players often create their own content inspired by games, such as artwork, music remixes, and mods, contributing to the cultural footprint of the original work. Events like gaming conventions and online forums foster communities that celebrate and critique games, much like art exhibitions and literary circles. This active participation highlights the medium's ability to inspire creativity and dialogue among its audience.
Educational Potential: Learning Through Play
Video games are increasingly recognized for their educational value, using interactive storytelling to teach and inform. Games like Never Alone share indigenous Alaskan culture and folklore, preserving stories through gameplay. Historical games such as Valiant Hearts: The Great War provide insights into World War I, combining factual information with emotional narratives. By engaging players in active learning, video games offer unique educational experiences that traditional methods may not achieve.
Therapeutic Applications: Healing Through Interaction
The therapeutic potential of video games is another facet of their artistic merit. Games are used in healthcare settings to aid in physical rehabilitation, cognitive training, and mental health therapy. Titles like Sea of Solitude address topics like loneliness and depression, providing players with a space to explore and understand these feelings. The interactive nature of games allows for personalized experiences that can support emotional healing and personal growth.
Global Diversity: A Mosaic of Cultural Expressions
The global nature of the gaming industry brings together diverse cultural influences, enriching the medium's artistic tapestry. Games developed in different regions incorporate local myths, architectural styles, and storytelling traditions. For example, Never Alone explores Alaskan Native culture, while Mulaka is based on the indigenous Tarahumara people's mythology. This diversity allows players worldwide to experience and appreciate cultures different from their own, promoting understanding and empathy.
Recognition in the Art World: Bridging the Gap
Video games are increasingly finding recognition in traditional art spaces. Exhibitions like "The Art of Video Games" at the Smithsonian American Art Museum have showcased games as artistic works worthy of preservation and study. Artists and designers from the gaming industry are gaining acclaim for their contributions, further blurring the lines between video games and accepted art forms. This institutional recognition is a significant step toward acknowledging the artistic value of video games.
The Evolving Medium: Future Possibilities
The potential for video games as an art form continues to grow as developers push creative boundaries. Emerging technologies like artificial intelligence and advanced physics engines allow for more dynamic and responsive worlds. Indie developers are exploring unconventional narratives and gameplay mechanics, challenging players' expectations and expanding the medium's scope. As the industry evolves, so does the opportunity for video games to offer new and profound artistic experiences.
Challenging Preconceptions: Redefining Art in the Digital Age
The hesitation to accept video games as art often stems from outdated perceptions of what art can be. Just as film and photography were once dismissed, video games challenge traditional definitions by combining interactivity with artistic expression. By embracing the medium's unique qualities—its ability to engage, immerse, and provoke thought—we can recognize video games as a legitimate and valuable form of art in the digital age.
- Landon White
- 2024-10-22
- Rare's Craig Duncan Steps Up to Lead Xbox Game Studios Craig Duncan will take on the role of head of Xbox Game Studios this November. Currently leading Rare, the studio behind Sea of Thieves, Duncan will step in as Alan Hartman, the current head, retires at the end of the month after a year in the position. Duncan’s nearly 14-year leadership at Rare saw him guide not only the development of the popular pirate-themed live-service game but also various titles for Kinect.
Duncan brings extensive experience from leadership positions at studios such as Sumo Digital, Midway, and Codemasters. In his new role, he’ll oversee the broad range of studios under Microsoft's Xbox umbrella, including the recently renamed Halo Studios, The Coalition, Turn 10, Playground Games, Obsidian, Ninja Theory, Rare, and others. Reporting to Matt Booty, president of Game Content and Studios, Duncan will face significant responsibilities. Following his transition, Joe Neate, executive project lead for Sea of Thieves, and Jim Horth, studio director, will take on leadership at Rare.
Neate, who has been with Rare since 2013, and Horth, a 20-year veteran of the studio, will co-lead the team. Reflecting on Hartman's contributions, Booty highlighted his impactful career, filled with innovation and a commitment to gaming. Hartman began his journey with Microsoft as a contractor in the early CD-ROM development days in 1988, working on key projects like Age of Empires and leading Digital Anvil on Brute Force. He also played a key role in founding Turn 10, which created the global Forza racing franchise.
Hartman’s focus on accessibility set new industry standards, and under his leadership, Xbox Game Studios launched several critically acclaimed titles this year, paving the way for highly anticipated projects like Avowed and Fable. Reflecting on his time at the helm, Hartman called it both rewarding and challenging, expressing his gratitude for the opportunity to work alongside talented studio leaders and teams. As Duncan prepares to step in, Booty noted that he will focus on helping studios create high-quality, unique games, aiming to develop successful franchises and invest in new intellectual properties.
- Grace Lee
- 2024-10-18
- Revealed: Improved Energy Performance in New Xbox Series X M... Recent updates to the Xbox Series X lineup suggest improved energy efficiency in the latest models, as revealed in a detailed teardown.
A 16-minute video breakdown of the new Xbox Series X consoles highlights significant changes, including a smaller system-on-a-chip (SoC) and better energy performance. Both the 2TB version and the digital-only 1TB model now feature a redesigned motherboard, with the chip size reduced to 6 nanometers.
The cooling system has also been revamped, replacing the vapor chamber from the original 1TB model with a copper heat pipe design, a common solution in devices like this. While the change may not have a noticeable impact on most users, both models show a slight improvement in energy efficiency.
The previous Xbox Series X consumed 167 watts during gameplay, but the digital-only version now uses 156 watts, and the 2TB model drops further to 151 watts. In standby mode, the 2TB model consumes 51 watts, while the digital-only variant uses just 38 watts—an improvement over the original's 61 watts in idle mode.
While these changes may seem modest, they indicate a trend toward greater energy efficiency over time. Additionally, this shift could offer long-term cost savings for the company, as increased production efficiency may come into play as the Series X continues its lifecycle.
- Landon White
- 2024-10-16
- The Leap from Starfield: How One Developer Chose Indie Freed... In the ever-evolving universe of game development, transformation is constant. One such transformation saw Nate Purkeypile, a seasoned developer known for his work on iconic Bethesda titles like Skyrim and Fallout, forge a new path. With the meteoric expansion of Bethesda, he chose a solo journey, creating a profound shift in his career trajectory. Delving into the reasoning behind this decision provides insight not just into his creative mind but also into the ebbs and flows of the gaming industry itself.
Purkeypile's departure from the giant was not without its specific motivations. During Starfield's development, where he played a pivotal role, he found the swell in team size to over 500, spanning multiple locations, to be daunting. This growth required constant coordination amid throngs of meetings, a reality that contrasted sharply with his previous experiences on renowned projects like Fallout 3 and Skyrim, which had thrived with smaller teams. Such an environment felt unwieldy, leading him to seek a backdrop where his creative instincts could flourish.
For Purkeypile, the pursuit of independent game development was a dream deferred. Having always admired the indie scene's agile and intimate nature, he set forth to realize that dream with the creation of Just Purkey Games. The indie landscape offered him the autonomy and creative playground he yearned for, far removed from the structured, bureaucracy-heavy nature of a large corporation. And so, with passion as his guide, he embarked on developing The Axis Unseen, a venture filled with limitless potential.
The Axis Unseen stands as a testament to Purkeypile's artistic vision and ability to craft meticulously detailed worlds. Using Unreal 5, the game boasts an environment five times the size of Skyrim. Unlike procedural generation, every element is crafted by hand, reflecting Purkeypile's dedication to detail. The game's aesthetic is striking, merging heavy metal vibes with mythic content, resulting in an immersive experience that promises more than just gameplay—it promises a world to explore, driven by artistic narrative.
Purkeypile's journey from a massive team at Bethesda to a solo indie developer highlights the spectrum of game development experiences. While collaborations within large teams offer extensive resources, the freedom of independent work presents its unique, exhilarating challenges. This transition is about more than just creating games; it is a pursuit of creative fulfillment and a deeper connection with the art form. For players and fellow developers alike, Purkeypile’s leap underscores the rewards that can come from stepping into the unknown, driven by passion and vision.
- Landon White
- 2024-10-10
- VESSL AI's Innovative Approach to Cutting GPU Costs in the M... In the burgeoning arena of machine learning operations (MLOps), South Korean startup VESSL AI is making waves with its strategic focus on reducing GPU costs. With fierce competition from established players like Google Cloud, Azure, and AWS, VESSL sets itself apart by offering a platform that promises to cut GPU expenses by up to 80%. This bold move has already attracted major enterprises as clients and secured significant financial backing, a testament to their confidence in their innovative solutions.
The cornerstone of VESSL AI's success lies in its hybrid infrastructure model, which seamlessly blends on-premise and cloud resources. This setup facilitates the development and deployment of custom large language models and vertical AI agents, a critical need for many businesses today. The company's unique multi-cloud strategy leverages numerous cloud service providers, including AWS and Google Cloud, allowing it to navigate GPU shortages effectively while optimizing cost efficiency.
Founded in 2020 by a team with notable tech backgrounds, VESSL AI emerged from a personal challenge in medical tech model development. Co-founders Jaeman Kuss An, Jihwan Jay Chun, Intae Ryoo, and Yongseon Sean Lee envisioned a solution that addressed the inefficiencies and high costs of machine learning operations. Their platform enables a seamless transition between different cloud providers, using spot instances to manage costs dynamically and keep resources efficient.
VESSL AI's platform is structured around four key components: VESSL Run, serving as an automation engine for AI model training; VESSL Serve, which facilitates real-time deployment of models; VESSL Pipelines, enhancing workflow by integrating data preprocessing with model training; and VESSL Cluster, designed to optimize GPU resource usage within clustered environments. These features collectively empower businesses to innovate without being hampered by resource constraints.
Backed by a successful Series A funding round of $12 million, VESSL AI is positioned for rapid growth. With high-profile clients across various sectors and strategic partnerships with industry giants like Oracle and Google Cloud, the company is forging a strong path in the MLOps field. As the demand for machine learning solutions escalates, VESSL AI's approach to cost optimization could serve as a model for others, promising both economic efficiencies and cutting-edge technological capabilities.
- Grace Lee
- 2024-10-10